Follow 22 narrative frameworks, from mythic archetypes to screenwriting beats to TTRPG session plans, and map out your next story.
Joseph Campbell's monomyth structure that traces the hero's departure from the ordinary world, through trials and transformation, to an eventual return. The most influential narrative framework in modern storytelling.
Dan Harmon's distillation of the Hero's Journey into eight steps, originally designed for TV episodes. Compact and widely adaptable.
Blake Snyder's 15-beat structure, originally for screenwriting but widely adapted for novels. Highly prescriptive with specific page/chapter targets for each beat.
Dan Wells' streamlined structure that focuses on the key turning points. Work backward from the climax to ensure a satisfying arc.
The protagonist faces a powerful, antagonistic force threatening them, their homeland, or their way of life. They must defeat it against seemingly impossible odds.
A modest, overlooked protagonist acquires wealth, power, or love, loses it all, then gains it back upon proving their worthiness.
The hero and companions set out to find a great prize, facing obstacles and temptations along the way. The journey transforms them.
The hero is transported to an unfamiliar world, must navigate its dangers and wonders, and ultimately returns home changed.
Characters are thrown into confusion by misunderstanding, deception, or circumstance. Truth emerges, leading to harmony and often marriage.
The protagonist's fundamental flaw leads them to destruction despite their abilities. Their fall serves as a warning.
A protagonist trapped in darkness—literal or metaphorical—is redeemed by another's love or their own realization.
Traditional East Asian four-act structure that doesn't rely on conflict. Instead, it uses juxtaposition and twist to create meaning and resolution.
The fundamental dramatic structure: setup, confrontation, resolution. The backbone most other structures elaborate upon.
Begins in medias res with rising action from the start. A series of crises build to the climax, with exposition woven throughout.
Gustav Freytag's five-act dramatic arc, originally mapped from Greek and Shakespearean tragedy. Traces a symmetrical rise and fall through exposition, complication, climax, reversal, and catastrophe (or resolution).
Gwen Hayes' romance-specific structure that tracks both external plot and the internal romantic arc through 11 beats.
Specialized structure for whodunits and detective fiction. Balances investigation, clues, red herrings, and the satisfying reveal.
A versatile adventure structure that creates a complete experience in five encounters. Works for any 'dungeon'—buildings, forests, social events.
A structure for planning individual game sessions that ensures engagement, variety, and satisfying conclusions.
Structure for long-running campaigns that maintains momentum over months or years of play.
Structure for multi-session adventures (3-6 sessions) that form complete storylines within a larger campaign.
D&D's framework for planning sessions that balance combat, exploration, and social interaction.